epee: use generate_random_bytes for new random uuids

Instead of using boost::uuids::generate_random, which uses
uninitialized stuff *on purpose*, just to annoy people who
use valgrind
This commit is contained in:
moneromooo-monero 2016-01-30 18:45:53 +00:00
parent 17c7c9caed
commit d97582cf95
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@ -141,7 +141,12 @@ PRAGMA_WARNING_DISABLE_VS(4355)
context = boost::value_initialized<t_connection_context>();
long ip_ = boost::asio::detail::socket_ops::host_to_network_long(remote_ep.address().to_v4().to_ulong());
context.set_details(boost::uuids::random_generator()(), ip_, remote_ep.port(), is_income);
// create a random uuid
boost::uuids::uuid random_uuid;
// that stuff turns out to be included, even though it's from src... Taking advantage
crypto::generate_random_bytes(sizeof(random_uuid), &random_uuid);
context.set_details(random_uuid, ip_, remote_ep.port(), is_income);
_dbg3("[sock " << socket_.native_handle() << "] new connection from " << print_connection_context_short(context) <<
" to " << local_ep.address().to_string() << ':' << local_ep.port() <<
", total sockets objects " << m_ref_sock_count);